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Dragon: The Quest: Rules



Rules to Dragon: the Quest (Alpha Edition)

1. Getting Started

  • Each player must make a deck of exactly 40 cards.
  • There must not be more than 4 of any one card in the deck.

2. Terminology

  • Target - a card of your choice.
  • Tap - This means a card is no longer functional. You tap certain cards to use certain abilities, or to attack an opponant with a certain character. Functional cards should be put in your playing area vertically. Tapped cards should be turned sideways.
  • Counter - A little object to place on a card, such as a penny.
  • Legendary - If you play a legendary card (or a legend) and a card of the same name is in the game, it is destroyed immediately. Cards that are removed from play are still considered to be in the game.
  • Destroyed - Destroyed cards are discarded.
  • Sleep - Characters that are asleep are tapped and may not for any reason. Characters that are asleep wake up at any time it's controller has 7 or more cards in his or her hand.
  • Sacrifice - Sacrificed characters are destoyed characters that must be controlled by the player.
  • Revive - Revived characters are put back into play from your discard pile. Revived characters do not count towards your limit of one character played per turn. Revived characters are considered played and brought into play. You may not revive a character that could not be played if it was in your hand. (For example, a Dragon Warrior when the opponent controls no monsters).

4. Card Specifications

  • Card Name - The card name is just used to identify the card.
  • Card Type - The card type tells you how the card is used. There are characters, sorcerties, enchantments, artifacts, and lands.
  • Card Text - Card text tells you what the card does. Italics is just flavor text, used for fun
  • Artist's Name - The name of the artist.
  • Strength - The number to the upper right of each character is their strength. A chacter's strength is the amount of damage the character deals and how much damage they must recieve to be destroyed. Damage is perminant, so characters lose 1 strength per damage recieved. Strength can be recovered to remove the damage. Place a counter on a character per damage dealt to it.

5. Card Types

  • Characters - There are two kinds of characters: monsters and legends. Legends are considered legendary. Only one character may be played per turn. They are used as your minions to attack the opponent.
  • Spells - There are 2 kinds of spells. Sorceries and Enchantments.
  • Sorceries - Sorceries are temporary spells. This means they are discarded when used.
  • Enchantments - Enchantments are permanent spells. They are put into play when used. Many enchantments are played on a character. These enchantments can be placed behind the character it enchants.
  • Artifacts - Artifacts are cards put into play. They represent items, weapons, and armor.
  • Lands - Lands are cards put into play. They represent castles, towns, and other kinds of territory.

5. Character Abilities

  • Absorb - Characters with absorb are unaffected by the amount of damage given by each source.
  • Resistance - Characters with resistance are unaffected by certain sources. Resistance can be of a certain kind of damage (fire, ice, lightning) or of certain kinds of cards (sorceries, artifacts, characters, lands, and enchantments). Magic resistance is resistance to spells and magic abilities.
  • Flying - Characters with flying may block other flying characters, and they may only be blocked by flying characters.
  • Threshold - Threshold means you must have an amount of cards in your discard pile as given or more. For example, threshold 15 means you must have 15 cards in your discard pile or more.
  • Summoning - Characters with summoning allow you to play another character card.

6. Starting A Game

  • Each player must shuffle his or her deck then give an opponent a chance to cut.
  • Each player puts his or her deck face down in your playing area.
  • Use a random way to determine who goes first.
  • Each player draws 7 cards. Those cards should not be shown to an opponent.
  • When a player discards a card it is put into that player's discard pile, which is a pile of face up cards near your deck. These cards may be viewed by opponents.
  • Players then take turns. During each turn a player has 6 phases:

7. Turn Phases

  • Beginning of your turn - Certain cards have an effect at the beginning of a player's turn.
  • Untap Phase - Return all your tapped cards to a functional state.
  • Draw Phase - You must draw one card from the top of your deck.
  • Main Phase - Play sorceries, lands, artifacts, and enchantments. You may play all the non-character cards you want. Characters may use their tapping abilities during the main phase. You may also play one character and attack once during your main phase. Characters that come into play have summoning sickness until the end of turn. They may not attack or use any abilities that require them to tap.
  • Discard Phase - You may attack an opponent with characters. More on this later.
  • End Phase - Many cards and abilities lose an effect at the end of a player's turn. Certain cards also have an effect at the end of a player's turn.

8. Attacking

  • Declare Attackers - Decide which of your characters will attack. Tap them. You may decide to band characters that attack together.
  • Declare Blockers - The opponent must choose which of your attacking characters to block. Each character that blocks may stop one attacking character from damaging them. More than one character may block a single attacking character. Banding characters are all blocked at once when any of them is blocked.
  • Resolve Damage - Characters deal their strength in damage to the character that they block or are blocking them. If more than one character is being blocked or is blocking, then damage dealt to them is chosen any way the opponent chooses. Damage is permanent. Characters lose 1 strength per damage lost. Unblocked characters deal damage to the opponent they attacked. That opponent must place 1 card from the top of his or her deck into his or her discard pile per damage dealt.

    9. How to Win

    A player loses when he or she runs out of cards in his or her deck. All cards that player controls are removed from the game. The player wins who survives.


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