IntroductionThis is the area where I will post my comic ideas, and I might post sneak previews of comics to make sure they are good enough. I will appreciate any ideas to improve the comics. I might also make alternate endings to all the comics starting after comic 99 if people donate ideas for new punchlines. I posted 2 new alternate endings today for comics 108 and 109.I have considered making a monster manual page for the Green Dragon but it doesn't seem funny enough yet. 10.22.2002: Here is the preview to comic 111. Check the message board to see some current ramblings. One of the ideas is to make fun of DW1 cuz you can't walk to Garin's Grave without using a key... but it looks like you should be able to. Then again in the Remix they fixed the problem by making a wall... Another problem is why you have to walk in a wall of darkness.
Current Comic Ideas In progress... Green Dragon Monster Manual page Green Dragon Casting Cost: 4GG Power/Toughness: 6/4 Hit Points: 65 Attack Power: 88 Defense: 74 Text: One of the most terrifying of all the monsters. Green Dragons are so horrifying, so terrifying, that for a mortal to merely look at them causes instant death. The thunderous roar of the Green Dragon is something considered frightening to all the world and Canada. It is believed they have no form of speech other than the roar. Combat: Most Green Dragons just rip off your flesh with their long sharp pointy teeth, but Green Dragons from Alefgard are much more powerful and have firebreath (R: +1/+0 until end of turn). Habitat/Society: Green Dragons live most their lives accumulating wealth. They like to have giant piles of GP to sleep on. Ecology: Green Dragons are very independent and only come together to mate and have children after they have accumilated their wealth.
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